How to place uGUI element at specific world position?

Is there something like WorldToCanvasPosition(Vector3 playerLocation) for relocating uGUI elements?

I have uGUI Text element (the new 4.6 beta GUI system), which I want to move to certain world coordinates. Specifically, the Text element represents a score popup text, which indicates the score player just got when they collected an item. My Canvas camera Render Mode is set to “Screen Space - Camera” at the moment.

Solved it by setting Canvas.renderMode to RenderMode.World. After that change, you can just assign RectTransform.position as world Vector3 coordinates.