My questions are:
- When we model characters in third party applications, how do we make sure all FBX characters bones(rigged) and animation’s integration with the scenes in Unity? Do we need to bone(rigged) and animate every single moving characters(FBX) in third party applications before we import them into Unity?
- How do we make transition between scenes within a project. For example, I may want to see my character entering into another scene as an adventure game.
- Is it possible to have several large scenes or several levels withon one scene. For example a large tall building with several floors. Would there be any memory issues to have large several scenes or several levels within one scene?
- What is largest size of the scenes (landscape or whatever) we can have. Is it in pixel, cm or inches?
Much appreciated for your responses and sources.