I seem to have a fundamental misunderstanding of how animation works. Specifically, differentiating between the animation and animator.
Currently, my animations play automatically on play.
Do I need a separate Destroy Script or can I do this in the BrickScript? How many states do I need to transition between? I have 2 (broken/breaking)sprites + the initial brick sprite.
I understand I will likely need these parts:
public Animator anim;
anim = GetComponent
anim.SetBool(“destroyBrick”, true);
anim.Play(“destroyBrick)”;
and then call a gameobject destroy function?