Hello guys, i am very new to scripting and unity and i have this problem. So I have a gameobject with multiple Audio Sources. then i’ll make an array of them and i need to play one of those sounds randomly when i call PlayRandomSound().
public class CollisionSounds : MonoBehaviour {
public AudioSource[] collisionSounds;
public AudioSource collision1;
public AudioSource collision2;
public AudioSource collision3;
public AudioSource collision4;
void Start () {
collisionSounds = GetComponents<AudioSource>();
collision1 = collisionSounds[0];
collision2 = collisionSounds[1];
collision3 = collisionSounds[2];
collision4 = collisionSounds[3];
public void PlayRandomSound()
{
}
}