my character has more than 50 separated animation via FBX file import, (char@walk.fbx, char@run.fbx, char@crouch.fbx,…etc)
not the standard import (all animation in one FBX file).
also, let’s say it has 4 different mesh/costume.
is there a way to play all the animation elements without having to write down all 50 animation’s name in a script?
I want to preview/check all 4 meshes skin before continue with the project.
or should I bear with manually play all the 50 animation x 4 mesh?
any help would be great ![]()