How to play an animation from within a script

Hi, this may seem like an easy thing to do, but I basically want to toggle an animation speed through a script attached to an empty gameobject.

So, here is what I have:

1 Object (“Camera_Animation”)
1 Animation Clip (“Take 001”)

I can script it fine if I attach the script to the object and use animation[“Take 001”].speed = 0;

My problem is when I want to attach the script to another gameobject. I’m not sure of the syntax needed to store “Take 001” in a variable to be called up on its own.

This is what I have, but it doesn’t work

var AnimObject : GameObject;

function Update () {

if (Input.GetKeyDown ("m")) {
	AnimObject.animation["Take 001"].speed = 0;
	}

}

Thanks

Use animation.play(). Unity - Scripting API: Animation.Play