Hi I am making a interactive car chasing scene. You are one of the bad guys in a car holding a gun. The timeline involves
- your car “driving through the city” by animator track.
- The police car “chasing your car” by animator track.
- A police (Police Alpha) will “shoot at you from its window” by animator track.
When the cars are close enough, a sign will appear to prompt you to shoot back at Police Alpha. If he takes enough damage, I would like to
4. “halt his shooting and retreat from his window for a while” (this is also animation clip).
I tried to call his Animator.Play(“Retreat”) but it seems that Timeline overrides any animations. Is there a way to override timeline temporarily?