I’ve already figured out playing animation on hit but I’m wondering if it’s possible to play an animation by seconds only when it’s being collided with. Like if I collide with the object the animation starts but if I move away it stops mid animation. If I collide with it again the animation continues. How exactly would I do this?
Set Animator Speed to 0 when you want to pause it, and 1 when you want to continue playing the animation.
set a transition to exit your animation state in the animator. you can use the OnCollisionExit() to setup code to handle any animator parameters that you would like to use. And a reminder that OnCollisionEnter/stay/exit message will only be sent to a non kinematic ridigbody.