Hi,
I was wondering what could be the right way to insert dialogue inside a cutscene (timeline) knowing that the player has to clicked in order to make the dialog progress. The real question here is : how be able to wait for the player input without having the timeline paused in order to keep current animation still playing ? For example two characters play an idle animation and then the dialog starts - if the timeline is paused until the player clicked then animations are not played anymore.
How would you do that ?
Thanks