I have an object that I’d like to play several different looping sounds from. I’ve added two Audio Source components to the object, I’ve checked “Loop” in the inspector, and I’m doing this in the script:
audio.clip = BounceLoop;
audio.Play();
yield WaitForSeconds (5);
audio.clip = RollSound;
audio.Play();
This issue I’m having is that in some instances, I may want both sounds to be playing simultaneously but switching the clip and using audio.Play()
doesn’t allow for that. Is there another way to play a looping sound from script? All audio.loop = true
does is set a clip to be looping.
Any ideas? I’m stuck!