Due to legal reasons here in Japan, our app (iOS/Android) must play a sound when the camera is activated, even when the device is in silent/manner mode.
The issue: We are using Application.CaptureScreenshot for the actual screen capture, and this would capture an object overlaid with the camera feed. As technically the camera is not being used, the shutter sound fails to fire.
Any ideas on how may we either override or ignore the device mute in Unity in order to play a sound when the screen capture is taken?