When I use PlayableDirector to play a 30FPS Timeline with “GameTime” update mode, it will appear some unwished blending animation.
I tried use “Manual” update mode, and evaluate PlayableDirector in time round to frame. This solution can get correct animations, but the marks in timeline will not notify anymore.
Did you ever figure this out? I’m having the same problem. Timeline evaluates the animation by lerping between values rather than just playing frames and that makes my technical animation get all glitchy