how to port to webplayer for mac users

this is a very simple question to Mac users.

I am a windows guy and have no experience with mac. I am currently porting a PC game to a webplayer build. I will be testing on a PC browser during the process. Is there anything special/different i need to do to make my game compatible with mac browsers?

WebGL is cross platform. How it works depends on a browser. It has nothing to do with the OS, except the browser’s owner decides how it runs. Apple may have limitations like unsupported browsers. I recommend to check things like how KeyDown works, because KeyDown may return under a different KeyCode depending on the OS, but I think it is same everywhere where the same build runs.