Hi all
I’ve posted this in the Answers section, but haven’t gotten a reply so I thought I would post it here.
I am working on a game and would like to have a “body” slumped over, like a chair or maybe even just laying on the ground.
What kind of 3D character do I need, I mean, does it need to be rigged and can I pose the character within Unity?
Thanks!
I think better way will be to use properly rigged Humanoid and weight mapped characters for posing. I have not tried character animation without rigging but it can be done by creating morphs. As long as laying on the ground is concerned you can just use Unity and apply necessary rotations. I normally use 3D software like Morph 3D, DAZ Studio and Carrara for creating character animations.
Any 3D model will do. Give it a whirl. No better way to learn than giving it a try.
Yes, it needs to be rigged in my opinion and have an animation applied.
A quick and dirty way to do this would be to use mixamos auto rigger, which is free for the time being and then turn your rigged mesh into a rag doll in unity.
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The rig and animation is not needed in Unity though - unless the model will move - deform.
If the slumped over the chair model will not move in game, the character can be poses in 3D package and then the mesh copied after posing is complete.
This gives a static posed character mesh without any bones or animation data that can be imported into Unity and placed where you want it in the scene, as a static non moving character mesh.
On the other hand - If the character is going to move in any way while slumped over the chair a rig and a 2 frame minimum animation or rag doll setup will be needed.