How to precisely control a character through scripts while still using unity collisions?

Every time I try to learn unity I hit the same block. I want to have total control over my player characters in scripts. I want to be able to use Unity’s built in collision detection and response without having to deal with dynamic rigidbodies. Kinematic rigidbodies seem like they offer what I want but I can’t seem to get collision working with those. When building games I usually move things using a linearVelocity Vector2 that I have complete control over, allowing for me to create custom physics for my game but I’m having so much trouble trying to achieve this in Unity.
Should I use kinematic bodies? If so, how do I solve the collision problem?

Note: I’m only interested in 2D games so I can’t use the character controller as far as I can tell.

Please help. I really want to get into Unity but I just can’t stand having to use awkward physics to control everything.

To achieve linear motion you only have to use Physics2D velocity, turn off gravity and apply your own gravity acceleration (or maybe a velocity?). Only use kinematic bodies for moving platforms and such, your player should not be kinematic. Moving the player from point A to point B is no a matter of a velocity during a single frame for this use FixedUpdate function. Collisions should work no problem


Do I missing something?