I use transform translate to move object depending on the parent transform position and rotation and I need to check boundary position. So, what is the way to predict position of object before transform.position will apply. Because now I use this:
public void MoveZ(int dir)
{
Vector3 newPos;
transform.Translate(Vector3.forward * dir * step * Time.deltaTime);
newPos = transform.localPosition;
transform.Translate(Vector3.forward * -dir * step * Time.deltaTime);
if (newPos.z <= maxMoveZ && newPos.z >= minMoveZ) transform.Translate(Vector3.forward * dir * step * Time.deltaTime);
}
I move object, then remember it position and move object back, after that I check limits. So if position is correct I again move object to those position.