I have done a number of searches for the prepping of a Unity game/app with Xcode for the Mac App Store. I figured this forum to be the best to ask this at due to many devs here also preparing their iOS apps for the Mac App Store. So basically, you have a game you want to submit, you have the licensing from Apple, you Register the App ID for your Mac app with the Developer Certificate Utility. Then there is some way to sign the app and submit. This is the part where it all becomes opaque. The iOS Unity->Xcode compile works great but there is not a one button solution …yet.
OK…the question. What are the steps you take after your game is ready to set it up for a compile in Xcode for the Mac App Store?
TIA
BTH