I’ve a peculiar problem with Unity and colliders.
My scene is composed by a sphere and a box. The scene is with no gravity. The box and the sphere are linked by a spring.
My box have box collider, rigidbody and mesh rederer components, and my sphere have sphere collider, rigidbody, and mesh rederer components.
I want to push my sphere with the box.
My problem is that sometimes, the sphere go through the box, even if I create a huge box collider to prevent such event.
Do you have a solution to my problem ?