Hi,
I’ve been trying to make a platforming character controller using the new Physics, and got some extremely weird bump up/bump back when walking on anything else than BoxCollider or SphereCollider.
I even made a minimal scene reproducing this behavior, with just a Sphere being moved on a plane via it’s PhysicsVelocity.
With the default Box, the sphere travel smoothly as expected.
With the default Plane, the sphere will get randomly bumped upward.
The UnityPhysicsSamples demo doesn’t seem to have this behavior, but I can’t figure out what they did exactly to prevent it.