How to prevent blob-shadow to cast on my player?

How to prevent blob-shadow to cast on my player? Step by step. Thanks

  • Make sure your player is in a different layer than the environment (for example make a layer 'Player' and select this for your player object and its children).
  • In the inspector when selecting shadow projector, the Projector has property ignore layers, here make sure all the layers that must be ignored are added. The player layer must be ignored so make sure this one is checked (and the layer the terrain is in (probably default) isn't checked).