I am new to
Netcode for GameObjects, and am trying to set up a movement system for players.
To start with this I’ve given The Player Prefab The following components:
However, when I go onto the prefab and change the settings on the
RigidBody, Specifically the
Freeze Rotation and Position constraints, and load it up the
Server(Host) side gives me this Error (I am using the
Multiplayer Play Mode package)
[Netcode] Server detected a transport connection from Client-1, but timed out waiting for the connection request message.
and the client side gives me this sequence
I’ve tried setting it up so that the settings are changed via a c# script on the player, both using calling it client side and using server RPCs.
So, how would I change the
Constraints on a
RigidBody with A player prefab ?