Hi everyone,
I’m experiencing an issue with the Decal Projector in URP where it’s projecting through objects, as shown in the image below:
In this example, the projector is rendering on the backside of the wall and the floor. While I understand that I can limit the projection depth to prevent it from exceeding the wall, I’m looking for a solution that also accommodates scenarios where the projected image should be blocked by non-flat surfaces or other objects positioned between the projector and the wall.
Is there a built-in setting for this, or would I need to create a custom shader using Shader Graph to achieve the desired effect? Any guidance would be greatly appreciated!
Thank you!
