I’m working on a mobile game that will primarily be running in a portrait aspect ratio instead of widescreen, but I noticed that when I use this screen size, my skybox its all scrunched up and it’s aspect ratio isn’t preserved. When I switch to a widescreen aspect, the skybox looks how it should.
How do I preserve the aspect ratio of the skybox regardless of the screen aspect ratio?
So it works without being orthographic?
If the camera is orthographic (so I assume 2D), why do you have a spherical skybox and not just a (parallax) background?