I have a Socket Interactor that I’m using as a holster on the waist, but the objects snap into the socket when they are dropped into or touch the socket.
The documentation says that the XRSocketInteractor will always attempt to select an Interactable that it is hovering over, but is there a way that I can make the GrabInteractable only snap into the socket if it is released from the hand while inside the Socket’s collider?
Is there any way I can use things like Select or Hover Filters on the Socket to check for whether the object was just released from the hand before snapping into place?
The sockets are set to only be able to interact with the Interactable Body Socket layers.
I’m not sure if this is the most efficient solution though, if anyone else has any better ideas, please let me know!