Hi. I found that when I used OcclusionCulling only scenes in AssetBundle, it shows “Could not produce class with ID 363” error in player build. After investigating, class ID 363 means “OcclusionCullingData” type.
How to prevent IL2CPP stripping for that type?
I tried this link.xml but not works:
(I used reflection and UnityType class for getting above information. It’s module name is “Umbra” and namespace is empty.)
Any ideas?
Thanks.