I have a crouching animation that is causing the character to go back to their starting rotation. Here’s a video of my problem. How do I prevent the animation from rotating the character?
Something to note: all animations are set to legacy because I imported all of them from blender and Unity keeps erroring out if I set them to generic. As legacy, I can’t bake the animations into poses, which I assume would fix it. Would finding a way to setting these blender animations as generic help, and if so, how can I do that?