How to prevent trigger colliders from being obstacles for NavMesh?

Excuse me if this question is stupid, but i have a lot of colliders that are triggers to make my game work, and i can’t remove them without breaking everything. The problem is that the colliders are obstacles, but the trigger ones, that are just here to detect raycasts and etc are also blocking my character!..

Please tell me if there is a way to preventcolliders from being obsacles…

I solved my problem

I just had to use a NavMeshModifier to add to those objects and put “Ignore from build” on!