Hello Everyone,
I’m working on a VR game and trying to make a Pause Menu using World Space on the canvas. The problem is, when the user moves their head in certain areas of the level with the Pause Menu open, the UI elements clip through things like walls. I tried making a dedicated UI camera that only renders the UI but it had too much of an impact on performance. Is there a way to render a World Space canvas on top of all other game objects?