How to prevent UMA adding RigidBody

Uma automatically adds a rigidbody to a dynamic character avatar. I am finding this very troublesome as I’d prefer my character to be controlled through other means and the addition of the rigidbody leads to unexpected physics.

Is there any way to prevent UMA from adding the rigidbody component? I’m specifically using the ootii motion controller to control animations and movement.

Select UMA character and in component Dynamic Character Avatar, in the section “Additional Utility Recipes” delete element “CapsuleColliderRecipe”.