Hi all, when using Hex Rays - State-of-the-art binary code analysis solutions or similar Disassemblers, the Unity3D binary of the project can be disassembled.
Development Build is not ticked, here’s what Ida Pro reports for an EXE:
“Linked with Debug Information”
…See Attached Picture…
- How to prevent this?
Thanks…!

A practical and worthy question for real-life use of Unity.
– Fattie