How to Print New Line of Text?

I’m trying to figure out how to get this to print a new line for each item in “tempRange” but I’m having a heckuva time figuring this out.

What I’m getting printed is just a single line of text which is the last item of info in “tempRange” which in this case is 19.

I want it to print 20 lines of data, from 0 to 19 inclusive. Is there something I can use such as "
" ?? (I’ve tried
and a dozen other things but none of them seem to work in this case.)

Nothing I’m trying will print more than a single line of data.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class TestPrint : MonoBehaviour {

	public Text DataStuff;
	private string displayInfo;

	public void ShowInfo()
	{
		int tempRange = 20;

		for (int i = 0; i < tempRange ; i++) 
			{

				string tempString00 = i.ToString();
				string tempString01 = "A 1"; 
				string tempString02 = "A 2"; 
				string tempString03 = "A 3"; 
				string tempString04 = "A 4"; 
				string tempString05 = "A 5"; 

				displayInfo = tempString00 + "  " + tempString01 + "  " + tempString02 + "  " + tempString03 + "  " + tempString04 + "  " + tempString05 + " " + "

";

				DataStuff.text = displayInfo;

			}
		}
	}

The line break character should perfectly work

Little tip : Use string.Format in order to build your string.

public class TestPrint : MonoBehaviour
{
    public Text DataStuff;
    private string displayInfo;
    private const string format = "{0}

{1}
{2}
{3}
{4}
{5}
{6}
";

    public void ShowInfo()
    {
        int tempRange = 20;

        for (int i = 0; i < tempRange ; i++) 
        {
            string tempString00 = i.ToString();
            string tempString01 = "A 1"; 
            string tempString02 = "A 2"; 
            string tempString03 = "A 3"; 
            string tempString04 = "A 4"; 
            string tempString05 = "A 5"; 

            displayInfo = string.Format( format, tempString00, tempString01, tempString02, tempString03, tempString04, tempString05 );

            DataStuff.text = displayInfo;
        }
    }
}