Hello,
I am wondering how I can import a regular 2d object like a hexagon and during runtime smooth out its edges to look more globular (for a building game). I looked at procedural scripting and the anatomy of a mesh and how I can calculate normals, however how can this help me to smooth out the edges of a rather crisp object. Thank you for your time.
The first image is the straight hexagon, the next image is what I am trying to make out of the hexagon. I know there would have to be an increased number of vertices during runtime, however how would I be able to do that and make the vertices curve.