How to programatically open the Build Settings menu?

This code works great: EditorApplication.ExecuteMenuItem("Edit/Render Settings");

Anyone know why these don't work? EditorApplication.ExecuteMenuItem("File/Build Settings"); EditorApplication.ExecuteMenuItem("File/Build Settings...");

EditorWindow.GetWindow(Type.GetType(“UnityEditor.BuildPlayerWindow,UnityEditor”));

Event better this way since you can get it as a regular window that you can dock, instead of the usual pesky utility window thingy…