This code works great: EditorApplication.ExecuteMenuItem("Edit/Render Settings");
Anyone know why these don't work? EditorApplication.ExecuteMenuItem("File/Build Settings"); EditorApplication.ExecuteMenuItem("File/Build Settings...");
This code works great: EditorApplication.ExecuteMenuItem("Edit/Render Settings");
Anyone know why these don't work? EditorApplication.ExecuteMenuItem("File/Build Settings"); EditorApplication.ExecuteMenuItem("File/Build Settings...");
EditorWindow.GetWindow(Type.GetType(“UnityEditor.BuildPlayerWindow,UnityEditor”));
Event better this way since you can get it as a regular window that you can dock, instead of the usual pesky utility window thingy…