How to programmatically activate the Glow option in a Text Mesh Pro font

I can activate the Glow setting for a Font in Text Mesh Pro by checking the Glow checkbox:

Is there a way I can programmatically do the same thing? I looked in the corresponding shader, and found what I think is the name of the variable: GLOW_ON. But when I tried to set that variable to 1 using Material Set Float and Set Int, neither one worked. Either I have the wrong variable name, or I’m not setting it the proper way.

Any suggestions on how to programmatically activate the Glow option in a Text Mesh Pro font?

Just to loop back… I ended up using the Material.EnableKeyword (and DisableKeyword):

material.EnableKeyword(“GLOW_ON”);
material.DisableKeyword(“GLOW_ON”);