I can activate the Glow setting for a Font in Text Mesh Pro by checking the Glow checkbox:
Is there a way I can programmatically do the same thing? I looked in the corresponding shader, and found what I think is the name of the variable: GLOW_ON. But when I tried to set that variable to 1 using Material Set Float and Set Int, neither one worked. Either I have the wrong variable name, or I’m not setting it the proper way.
Any suggestions on how to programmatically activate the Glow option in a Text Mesh Pro font?