How to project a player ring on a plane using a projector

Hi Guys,

Pretty much as the topic states, I need help with projecting a player ring on a plane at a characters feet, using a projector? I have tried to use a different material with the blob shadow prefab but that is not working for me. What happens is the material is projected across the whole plane, even after setting the texture’s wrap mode to clamp.

I am trying to create an effect like this:

http://bakedon.com/unity/projection/

instead of light i would use a plane parented to the character with a particle shader

I was thinking of doing that but I can only see it working if the character stays on a flat surface. Things like ladders and slopes will cause problems, wouldn’t it?

Which shaders are you using for the projector material? The projectors package (available from the asset store under 3.1) contains Projector Light and Projector Multiply shaders that are suitable for the task.

Thanks andeeee I will try that first and report back :slight_smile: