Hi all. I wonder is it possible to add new DLL projects to Unity solution besides standart Assembly-CSharp, Assembly-CSharp-Editor and Assembly-CSharp-firstpass? I was tried to add custom DLL project just like in normal Visual Studio solution but it disappears after some time when restarting Unity editor and reopening one of its scripts. The same problem with Mono Develop. Large game projects can contain thousands and thousands of classes and it is obviously they should be organized into assemblies. But googling this gives nothing useful for me unfortunately.
I’d like to do that as well, hope unity3d pay attention to this, currently my project is involving desktop app connected to unity3d game using network library i developed and there is problem with byte translation that always return null inside unity3d but normal between desktop app, for debugging purpose iam forced using the pdb supplied the build of the dll.