How to properly apply bullet force to a new ragdoll or i should disable all on the enemy except ragdoll

So my current guess is that i need to kill the target right before hit, so the instantiated ragdoll will take impulse from the bullet.

Is this correct? Or the professional way is to disable all components on the enemy and leave only rigidbody ragdoll, but will it save forces from bullet if it self-destroys on hit?

What I do when the killing bullet impacts is to disable the Animator component to let the ragdoll behaviour take over.

Then after doing that I apply a bullet impact (explosion) force to the collided rigidbody based on the projectile type and its trajectory.