How to properly exit a match in lobby?

I have a lobby scene in which players can join. All work fine for connection, however, when a player decides to leave the lobby, I call NetworkLobbyPlayer.RemovePlayer on the local player but it seems that he is still connected somehow because, the match list is updated and the match he just left still reference 2 players, the one who created the session and himself.

I’d like a method that does the opposite of NetworkLobbyManager.matchMaker.JoinMatch but I don’t find it.

It seems that NetworkLobbyManager.StopClient does the trick. However the destruction of the match should be done if the player that is exiting is the one who created it since the ownership of matchmaking game can not be given to another player yet.