How To Properly Insert Picture Into Object?

hi guys,

im curious how can I insert my picture properly to a gameobject and shape it properly?

basically this is the picture…

http://i51.tinypic.com/2uxte08.jpg

and when I insert it, to let’s say, a sphere, it’d be like this:

http://i55.tinypic.com/24wr87a.png

What do i have to do so it should represent the picture properly?

even if i implement it to a cube, the “white” background color would still be there. Do i need to draw a transparent background? if yes, how to do that?

Learning UV mapping would indeed be a good idea. UV mapping is the process of taking a 3D object and flattening it into a 2D surface (like how a world map is a 2D representation of the 3D sphere we call earth).

In Unity, you’ll want to create a material. Based on your description, you’d probably be best to use something like Transparent > Cutout > Diffuse. The image has to have an alpha channel, a layer that determines transparency.