lets say you have a folder named “Cat Songs” in you local path is folder “Assets/Cat Game For Kids/Cat Songs”
your full path to the folder is
“c:/ MyGameProjects/Unity/projects/Cat Game/Assets/Cat Game For Kids/Cat Songs”
we know that folders in the unity project are of type DefaultAsset.
so now we have a script like this which inherits from ScriptableObject and for the sake of a shorter code we say that this ScriptableObject has been created and now lived in our project folder.
using system.IO;
public class SomeScript: ScriptableObject
{
public DefaultAsset folder;
public void OnEnable()
{
string path = "c:/ MyGameProjects/Unity/projects/Cat Game/Assets/Cat Game For Kids/Cat Songs"
//folder = ???
// we cant use , folder = AssetDatabase.LoadAssetAtPath(path+".DefaultAsset",typeof(DefaultAsset)) as DefaultAsset;
}
}
As you can see manually dragging a folder into the “folder” field in the editor works fine.
but how do we do this in c#
