Using a Freelook camera and I’m trying to prevent the camera from moving on the Y until the character double jumps. I saw another thread but this was for a virtual camera so my Body is greyed out and I cant choose Framing Transposer. Here’s my settings attached. I have the dead zone set to really high and the camera wont move up until he double jumps, but when he comes back down, the camera wont center back on the character again and is off centered on the Y - so the character ends up getting cut off because the camera hasnt recentered.
Here’s my settings attached. I have the dead zone set to really high and the camera wont move up until he double jumps, but when he comes back down, the camera wont center back on the character again and is off centered on the Y - so the character ends up getting cut off because the camera hasnt recentered.
How would I fix that? Thanks!
