How to properly recenter camera on the Y for a character jump where you dont want the camera to move until its past the dead zone

Using a Freelook camera and I’m trying to prevent the camera from moving on the Y until the character double jumps. I saw another thread but this was for a virtual camera so my Body is greyed out and I cant choose Framing Transposer. Here’s my settings attached. I have the dead zone set to really high and the camera wont move up until he double jumps, but when he comes back down, the camera wont center back on the character again and is off centered on the Y - so the character ends up getting cut off because the camera hasnt recentered.

Here’s my settings attached. I have the dead zone set to really high and the camera wont move up until he double jumps, but when he comes back down, the camera wont center back on the character again and is off centered on the Y - so the character ends up getting cut off because the camera hasnt recentered.

How would I fix that? Thanks!

Dead zone isn’t the best way to do that, because there is no “preferred” place for the camera inside the dead zone.

What people usually do is create an invisible GameObject to use as a proxy LookAt/Follow target for the camera. Put a custom script on it that matches the player’s position/rotation. For the position Y, you can have logic that stays on the ground unless the player is above a certain threshold.

Thanks…that is beyond my knowledge but ill figure something out.