Hello All!
I have finished my webplayer game, but I am worried about people being able to steal my assets. I have heard that Unity can open the important UNITY3D files that are necessary to run the unity webplayer game. I am a noob when it comes to file encryptions and that sort of stuff, so please help!
-George
There is no way to protect your files from hackers, if someone wants them bad enough they will take them. I would suggest some preventative measures such as obfuscating your web build when it’s done, as it will help prevent some noobs from just getting the full source code from your game.
Thanks!
Use asset bundles. Implement your own encryption/decryption, then use: