How to protect the assets of an Unity game build from being stolen? (Particularly Windows & Mac OS X).
By stolen, I mean, for example, I downloaded some people’s Unity project off the internet. They didn’t distribute the source code with it for obvious reasons. I then somehow “rip” the assets out of the compiled binary, and re-use it in my own project.
You can’t, all games (including $100 million AAA games) can easily have all their assets ripped. No matter how convoluted a system you come up with for “protecting” content, the inescapable fact is that everything has to be displayed by the graphics card or played by the sound card in the end, and you can always simply take it from there. There’s nothing you can do about it, so there’s no point wasting time worrying about it.