Zachary
1
After you create a game build and run it. how do you publish it to sell it?
yoyo
2
There are various options. One of the simpler ways is with dimeRocker Arcade, which gets you onto Facebook. See this thread for more details.
http://forum.unity3d.com/threads/67821-dimeRocker-Arcade
dimeRocker has a revenue-sharing arrangement where you can publish "for free", but then you give them a share of your revenue later when it starts to come (assuming it does ...) One benefit of the dimeRocker Arcade is that it is a single facebook application, which then hosts your game -- so the existing users of Arcade will automatically get access to (and notification about) your game without having to grant your new app any special access.
(Disclaimer: I'm not affiliated with dimeRocker, and yes, there are plenty of other good ways to get published. Also, I believe dimeRocker Arcade is still in beta testing.)
(update) I just learned that Unity announced in November the creation of their Union publishing service. They take care of publishing and deploying your game. Revenue split is 20% for Unity, 80% for you.
Details here: http://unity3d.com/union/
Kongregate.com is having a contest of unity made games and the top prixe is $10000. even if u dont win u can still publish the game on there site and get revenue share.
system
3