Wondering what the best way to pull off the effect in the image below would be.
What I’m talking about is how the action for the level takes place in the sort of window. You can see how the shark-car is hidden past the white border of the inner frame.
My first guess was some sort of Screen Space Overlay canvas? Played around with masks in Unity, but really need more of an inverted mask option (which doesn’t exist).
What would be the best way to go about this sort of thing (when creating a 2D game in a 3D project file)?