How to push away an object raycast c#

Hi i have made my own raycast script . However i don’t know how to add force so that the object i hit is pushed away. Can somebody help me with this, all scripts seem to be in javascript.

using UnityEngine;
using System.Collections;

public class RayCaster : MonoBehaviour {
	public float strengthOfAttraction = 10.0f;
	// Use this for initialization
	void Start () {
	}
	
	// Update is called once per frame
	void Update () {
		RaycastHit hit;
		float theDistance;

		if (Input.GetMouseButton (0)){

		Vector3 forward = transform.TransformDirection (Vector3.forward) * 10;
		Debug.DrawRay (transform.position, forward, Color.red);


		if (Physics.Raycast (transform.position, (forward), out hit)){
			theDistance = hit.distance;
			print (theDistance + " " + hit.collider.gameObject.name);
			
			}
			}
	}
}

maybe Rigidbody.AddForce() / AddRelativeForce() would do that.

if raycast is true, get the Rigidbody Component from the object that is hit and add forces to it.

Vector3 force = 1f * Time.deltaTime*transform.forward
hit.rigidbody.AddForce(force);
The hit object should have a rigidbody to use Rigidbody.AddForce

You could call the rigidbody of the hit object (provided it has one), then add force to it with the same direction as the raycast has:

dir = raycastdir;
hit.rigidbody.AddForce(dir * force);

PS: mind you that this will shoot the object in a line parallel with the raycast which can be weird if the object isn’t struck in the middle or is long and wide, to find a more reasonable addforce direction you could retrieve the normal of the raycasthit, which you can then use as the direction

dir = hit.normal
hit.rigidbody.AddForce(dir * force);

good luck.