How to put a prefab into a folder via code?

Hello

Im not sure if this is possible but can you put a prefab into a folder via code and if so how? I am making a racing game and my script displays all cars in a certain folder in my buy/sell cars scene. What I want to do is to have the cars that have been bought in a certain folder. To do this I would have to put them into a folder via code whenever the cars are bought.

If anyone knew of a way to do this it would be greatly appreciated

Thank you

What do you mean by folder? An actual filesystem folder? If so, what you are describing is perfectly easy to do in the editor via code but not actually possible to do I a built game. Prefabs, along with everything else, get bundled together into large data files, the filesystem structure that you see in the editor does not actually exist in a build.

Unless I have massively misunderstood what you are saying, you will need to find another way if keeping track of this stuff.

A simplistic way would be to use PlayerPrefs, while a more comprehensive solution would involve data classes serialised into Application.persistentDataPath. There are several options available for serialisation on the Asset Store, some of them free. One example is whydoidoit’s Save Game, which is also described here.

You should look around for examples in general. Have a look at this tutorial