Hi there, I’ve been looking for an answer about this question all over the forum but it seem to be easier to ask directly…
I’m using two cameras and showing one above the other. Upper one with the player A vision, and the other with the player B vision.
I’m trying to put a GUI.Label with a variable text string (points) over another GUI.Label with a texture, something like having the points you’re making inside a nice box.
I need both boxes to be different, so I’m using two GUI Labels for the boxes’ textures and other two GUI Labels for the variable text strings (points), all this in one script (OnGUI) and in one camera (upper one). (Perhaps here is my problem).
The thing is that sometimes the text renders in the way I want, over the texture, and sometimes, the most, it renders in the back.
I know I’m not doing this in the correct way, but I just don’t figure how I should. I’m looking for some kind of layers I can manage or just the correct way to show GUI stuff over other GUI stuff.
I’m learning a lot in the forum but sometimes don’t find exactly what I need. Now I need a simple explanation , hehe.
Thanks a lot if somebody can help me here.