I am trying to integrate unity app into my iOS native app. I am able to launch when ever I want, but I cannot able to quit unity app once the game is completed. How to quit the unity and release the memory?
i tried Application.Unload ();
it works the first time but the second time i click on play button it crashed my game any help ?
There i posted my ideas about it. swift - How to quit / terminate entire unity game from native iOS - Stack Overflow