Hello, I am currently modifying this script to choose a random texture and then display it. This is a script from user tbkn that I partly understand
public GUITexture[] possibleChoices = new GUITexture[0];
public GUITexture getRandomGUITexture() {
return possibleChoices[Random.Range(0, possibleChoices.Length)];
So far, I understand that it is supposed to get a list of items in the inspector. Then it is supposed to choose one of those with the 0.possibleChoices.Length. What I don’t understand is why the texture is not displaying.
thanks